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Ogmented 
AR VR Experience Design

About

Ogmented offers professionals the to utilize VR technologies to provide immersive and accurate designing, and 3D modeling encourages collaborativeness and instant review of designs. Ogmented works with 3D software to give a true sense of depth and space perception before constructing anything in the real world. Whether architects/interior designers are in the schematic design phase or starting the building process, Ogmented makes the vision clear to stakeholders at every design phase. The most favorable feature about Ogmented is that the architects can continue to use the existing 3D workflow to create virtual reality experiences and prospect works with SketchUp, Revit, Rhino, Grasshopper, and OBJ files to create immersive VR walkthroughs.

Designing for VR

As VR/AR is an immersive 3D experience, the user interface is far beyond the flat rectangular screen or surface. It is essential to understand spatial design and spatial UI elements better.

The platform requires dynamic UI elements that respond based on the user's position in the environment. A real-world illustration of this would be the dashboard of your car. The world-locked UI elements have a specific delegated space within the environment and are static with the position from the user's viewpoint in the real world. It is crucial to generate a real-world simulation comfortable for the users to immerse in their virtual environment. So while designing, the sightlines, font sizes, and visual elements have to be equipped with rapid prototyping(in VR) and user testing.

New input adds new challenges - For the first time, users interact with a UI without tactile interaction, mouse, touchpad, or touchscreen have become past now except few functionalities. Users must understand how the UI elements together shape the virtual environment.

Input types:
Gesture
Gaze (eye-tracking)
Voice
Hardware inputs
Touch and click controllers
haptic


The input device choices will differ for a different platform/ device/ functionality.

The Process of Virtual Design
Setting the project goals and speculation of the end product, the UX composition begins with whiteboards, jotting down ideas, and collaboration with ideation software. The previous step can be refined, through iteration and continuous feedback.

On Commencement of the process, the workflows are planned according to the user's perception. Encompassing a user's path, the trail is designed to be explicit and easy. The next phase will be wireframes, designing the skeleton of the UI, and testing accessibility to the user.

Rapid prototyping and storyboarding
It helps fix unforeseen issues before development. Some simple tools help test these early concepts quickly.

In the classic UI design, excellent visual design is critical, guides users through the interface using hints, and always provides feedback with each interaction. So, the user gets oriented quickly, adheres with UX/UI best practices to create clean, simple, user-friendly graphics, allowing gripping virtual experiences with prompt reference points and visual metaphors.

Flat Design Vs Immersive Design

Designed tools

Teleport Tool
The ability to move inside the VR space can Occasionally be disorienting. The tool teleports the user to a different place or helps the user reposition to other coordinates without disorientation.

Distancing Tool
There are two types of distancing tools available:


Tool 1 -  This tool helps the user identify the distance between different objects.

Tool 2 -  When a user moves an object, the system locates all the nearby objects and calculates the distance between multiple objects in real-time.

 

Transformation Tool
When the Trigger button (hold action) enables the move tool, the user orients the controller to place the object. It snaps to the nearby object to help the user position.

UI
The compact UI panel is on the bottom of the VR display to uninterrupted the design view or shrink to maximize the design view. It includes object selections, settings, and enabling the voice command. 

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